GANG SOP
The framework for gang life in BronxRP. Formation, turf, wars, negotiations and conduct - how crews are made, measured and remembered.
Gang Formation
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Whitelist Application
All gangs must apply via
#gang-applications. Include name, ethos, estimated roster, visual identity and proposed territory. -
Minimum Roster
Minimum 5 active members for approval. Rosters below 3 active for 14 days are archived.
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Leadership
Two named leaders minimum. Both must be active and both are accountable for member conduct.
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Naming & Visuals
No duplicate names. No copy-paste of real-world organizations in a way that's disrespectful.
Turf & Territory
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Claim Process
Territory is claimed via the
#turf-mapchannel. One gang, one primary turf, one contested zone. -
Active Defense
You hold turf by being there. Absences of 7+ days open turf to claim challenges.
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Neutral Zones
The city center, Legion Square, hospital district and airport are neutral. No active claims.
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Turf Transfer
Turf can be traded via IC agreement logged in
#gang-diplomacy. Sold turf is locked for 48h from new war.
Gang Wars
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War Declaration
Formal wars are declared in
#war-declarationswith named parties and stated cause. 24h notice applies before active hostilities. -
Active War Window
Wars last 7 days default. Extensions require both parties agreement plus staff sign-off.
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Engagement Rules
During active war: hostile engagement is allowed anywhere outside Safe Zones with proper scene initiation.
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War Limits
Max 2 concurrent wars per gang. No war-on-war-on-war pile-ons.
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Ceasefire
Either party may call for ceasefire. Accepted ceasefires lock both sides out of hostile action for 72h.
Scene Conduct
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Initiate Clearly
No "stealth ambush" without visible declaration. Pulling up, calling names, flashing lights - these sell the scene.
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Numbers Parity
Aim for close numbers at scene start. Outnumbering 2:1+ without cause is bad form and staff will flag it.
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No Helmets / Explosives
No helmets worn by crims during scenes. No C4 or explosives (grenades excluded).
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Hostage Protocol
Max ONE hostage per scene. PD and EMS are never valid hostages.
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Demands
Up to 2 demands per scene: clean chase, safe passage, weapon tier, equal numbers, no air, class change, location change.
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Safe Zones
No hostile action in Hospital, Mech Shop, legal businesses, Alta's, PD station, mining areas or foundry interiors.
Negotiations & Diplomacy
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Face To Face
Peace meets require leaders physically on scene. No Discord-only peace deals that affect in-city scenes.
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Written Accords
Signed accords are logged in
#gang-diplomacywith timestamps. Violating a logged accord is heavy. -
Neutral Mediators
Staff gang liaison can mediate. Requesting a liaison is not weakness - it's maturity.
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Truces
Truces are binding for their stated duration. No "technically" loopholes - if you feel clever about breaking it, you're wrong.
Membership & Conduct
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Recruitment RP
Initiations must be RP'd. No instant loadouts without a scene.
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Exit RP
Members leaving a gang must have an exit scene. Turning informant, getting exiled, or walking away - all valid.
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No Cross-Gang Doubling
One gang affiliation at a time. Rats and moles require staff sign-off as a long-form plot.
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No Crim-Cop Collusion
Crims don't get friendly tips from active officers. Active PD can't be card-carrying crim.
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OOC Respect
Gang beef stays IC. OOC harassment of rival gang members = immediate faction penalty.